From the very onset, the developer and I had discussed our affinity for the soundtracks heard in the 16 and 32bit JRPGs of the past. As we discussed what we wanted Odd Realm to sound like, it became increasingly clear that I was almost given the green light to do my best impression of that era of music, and that's exactly what I tried to do.
In a lot of ways this was a dream project for me. I grew up playing games with music like this for so long, and a huge reason why I am even involved in game audio at all is because of the impact of the scores in those games. This was the first time I was unleashed on the RPG genre, and I can not state enough how much of a joy it was to write.
I knew that I did not inherently possess all of the music theory IQ to effortlessly float between keys like the reference tracks we were tossing back and forth, such as those from composer Yasunori Mitsuda (Chrono Trigger and Xeno Gears etc). In an attempt to better place myself in the mind set of composers on that caliber, I actually attended 2 months of piano lessons while writing this soundtrack, where I essentially talked to the instructor about theory for the duration of each lesson. I did not end up a musical wizard by the end, but these are some of the first baby steps I have taken in a long musical career to really understand some of the high level song writing concepts I have been hearing in video games for so long.
I don't come anywhere near the elegance of a Mitsuda, but my heart was in the right place. What you have here is basically a creative individual's attempt to re-create something that he does not fully understand. My interpretation of something I can not fully define.
In many ways that represents the artistic struggle, incarnate.
Please check out the game in early access at: www.oddrealmgame.com